\\ Learning\ Intro



Learning media art

OR HOW IS MEDIA ART TAUGHT?

Ideas for and examples of art pedagogical and media artistic work


Learning media art presents examples of creative processes and lesson examples for teaching art with digital media, and aims to build up a comprehensive archive of teaching units. The projects featured here, which partly originated within the scope of the [link 01] KUBIM development programme, were structured and multimedially prepared as theory, practice and technology modules.
School pupils, students, artists and teachers will find all kinds of ideas and suggestions for teaching media art to different age groups at various educational levels and also for integrating new media e.g. in German and Art lessons.
Infoflyer for Learning Media Art: [link 02] Screen Version [PDF | 4 MB], [link 03] Print Version [PDF | 10 MB] (Only available in German)
Brochure about Teaching with digital media: [link 04] [PDF | 3 MB] (Only available in German)

Learning matrix


This [link 05] matrix is a navigation tool for the learning area and provides an overall view of the teaching approaches of the model projects presented here. It shows the type of educational establishment and educational level that each project is suitable for, as well as the core themes dealt with in the teaching of the new media. Not only does the matrix give an overview of all the model projects, furthermore all the individual teaching units of the projects are once again separately presented here, allocated in terms of the two headings type of educational establishment/educational level and content/main focuses.
The matrix can be called up via the interface switch in the left menu bar.

Learning archive


All teachers can build up the netzspannung.org archive of teaching models by adding their own teaching concepts tested out in practice. In "netzkollektor", the platform`s public input channel, users can enter their contribution, making it accessible to other teachers. [link 06] netzkollektor input

Types of educational establishments and educational levels

Primary school


The teaching unit [link 07] World of Dragons teaches primary school pupils how to program an interactive stage for a music revue. The teaching units [link 08] Swimming in the net and [link 09] Kids make art with media are suitable for primary schools and schools for handicapped children.

Secondary schools


[link 10] Scrap Metal Robot (Schrott-Robot) was tried out in Year 6 of a "grammar school" (Gymnasium), as was the project [link 11] Scissors animation (Scherereien), which deals with object animation. Suitable for Year 9 of a comprehensive school is [link 12] Real, Unreal, No real difference?, a mixed-reality exhibition and [link 13] Tinguely meets Fischli/Weiss, in which kinetic objects are combined with the computer. [link 14] Scampers (Systemwusel) is a challenging teaching project for Year 13 and deals with topics such as interactive art and programming. [link 15] Patches of Grass (Rasenstücke) is suitable for Year 11 and teaches both digital and analogue image editing techniques. A school art extension course invented the [link 16] ScanMan. The teaching concepts of [link 17] Me[i]Mus are suitable for Music lessons of all levels. Upper school can also make use of the [link 18] Hypermedia tele-lecture.

Integrative learning


All teaching units of the projects [link 19] Swimming in the net and [link 20] Kids make art with media were developed for primary schools and for handicapped children.

University


[link 21] Codekit is a model project for art students, introducing Java programming for artistic productions. The [link 22] Hypermedia tele-lecture teaches art history multimedially. The music tools of [link 23] Me[i]Mus can also be used for Music lessons at University.

Workshops


The workshop [link 24] I see what you hear was run with a heterogeneous group of art and art therapy students as well as highly gifted young people. They designed interfaces with the aid of theremins.

Content/main focuses

Art & aesthetics


In [link 25] Scrap Metal Robot, school pupils design assemblages that are brought to life. In the [link 26] Patches of Grass - project, they experiment with different drawing techniques, using them to depict, imitate and reinvent an area of lawn. In [link 27] ScanMan they scan objects with mobile equipment to create images with a painterly effect that are generated spontaneously and intuitively. The practical artistic work in the [link 28] Scissors animation project involves among other things drawing with coloured pencils and painting with opaque colours: the subsequent object animation leads to a clown-like circus trick. In the [link 29] World of Dragons, children construct scenery and props which react visually and acoustically to events on stage. In [link 30] Real, Unreal, No real difference? school pupils use self-made soft statues and painted holographic images to create an interactive installation. The artistic creativity in the [link 31] Scampers project lies in designing the scampering objects and in shaping the interactive concept of the installation. In [link 32] Magic of Objects traditional art lessons are combined with digital graphic design and typography. [link 33] Images of fight, [link 34] Sound Images and [link 35] Cloning around are about teaching art history. In the workshop [link 36] I see, what you hear, the participants design and create various interface objects with theremins.

Language & Literature


The teaching units [link 37] Torin's Passage and [link 38] The Kitten Rosalind offer perspectives for German lessons. Meanwhile [link 39] Witchcraft, [link 40] Mimicry Charts and [link 41] Sorcerer`s Apprentice open up new approaches to language and literature.

Music & sound


The project [link 42] Me[i]Mus is about using new media in Music lessons. Music tools are being developed, e.g. an online synthesizer and a virtual keyboard on screen. In the music revue [link 43] World of Dragons children produce sounds and train their musical sensitivity. In the project [link 44] Real, Unreal, No real difference? schoolchildren compose rap songs. In [link 45] Sorcerer's Apprentice Goethe's ballad is transformed to Rap. Sound background is created for the projects [link 46] Witchcraft and [link 47] Sound Images.

Theatre & play


In [link 48] World of Dragons children develop a stage show, which they perform in front of an audience. In [link 49] Witchcraft pupils and others play scenes with witches invented by themselves. In [link 50] Images of fight they put details of paintings in scene and in the project [link 51] Sorcerer's Apprentice stage direction is part of the task. The children participating in the project [link 52] Mimicry Charts perform sign language. In the workshop [link 53] I see, what you hear, the participants play action games to practise structures of sensory perception.

Programming & technology


In [link 54] World of Dragons children program an interactive stage. In "witchcraft" pupils and others play scenes with witches invented by themselves. In "Images of fight" they put details of paintings in scene and in the project "Sorcerer's Apprentice" (all under development) stage direction is part of the task. The children participating in the project "Mimicry Charts" perform sign language. The [link 55] Scampers project teaches school pupils to handle programming software so that they can create an interactive installation. In [link 56] Scrap Metal Robot schoolchildren learn control techniques as a first step towards programming. [link 57] Tinguely meets Fischli/Weiss is a computer-controlled chain reaction. In the workshop [link 58] I see, what you hear, the participants solder the theremins themselves, which they incorporate afterwards in interactive installations. In [link 59] Codekit art students learn to use a Java programme archive for creating media art projects.
Liste der Links in der Seite:

[link 01]http://www.kubim.de
[link 02]documents/Flyer_Netzspannung_Lernen.pdf
[link 03]documents/Flyer-Print_Netzspannung_Lernen.pdf
[link 04]documents/Lernen-Broschuere.pdf
[link 05]javascript:oeffnen('/learning/lernenV1.htm','popup','width=610,height=240, locat
ion=no, menubar=no, status=no, toolbar=no, scrollbars=no, resizable=no')
[link 06]http://netzspannung.org/netzkollektor/input/en
[link 07]http://netzspannung.org/learning/artdecom/welt-der-drachen/en
[link 08]http://netzspannung.org/learning/swimming/en
[link 09]http://netzspannung.org/learning/kids-arts-media/
[link 10]http://netzspannung.org/learning/muse/schrott-robot/en
[link 11]http://netzspannung.org/learning/muse/scherereien/en
[link 12]http://netzspannung.org/learning/artdecom/real-irreal/en
[link 13]http://netzspannung.org/learning/muse/tinguely/en
[link 14]http://netzspannung.org/learning/artdecom/systemwusel/en
[link 15]http://netzspannung.org/learning/muse/rasenstuecke/en
[link 16]http://netzspannung.org/learning/muse/scanman/en
[link 17]http://netzspannung.org/learning/meimus/
[link 18]http://netzspannung.org/tele-lectures/hypermedia-lectures/en
[link 19]http://netzspannung.org/learning/swimming/en
[link 20]http://netzspannung.org/learning/kids-arts-media/
[link 21]http://netzspannung.org/learning/codekit/en
[link 22]http://netzspannung.org/tele-lectures/hypermedia-lectures/
[link 23]http://netzspannung.org/learning/meimus/
[link 24]http://netzspannung.org/learning/iswdh/en
[link 25]http://netzspannung.org/learning/muse/schrott-robot/en
[link 26]http://netzspannung.org/learning/muse/rasenstuecke/en
[link 27]http://netzspannung.org/learning/muse/scanman/en
[link 28]http://netzspannung.org/learning/muse/scherereien/en
[link 29]http://netzspannung.org/learning/artdecom/welt-der-drachen/en
[link 30]http://netzspannung.org/learning/artdecom/real-irreal/en
[link 31]http://netzspannung.org/learning/artdecom/systemwusel/en
[link 32]http://netzspannung.org/learning/swimming/robe/en
[link 33]http://netzspannung.org/learning/kids-arts-media/fight-images/
[link 34]http://netzspannung.org/learning/kids-arts-media/sound-images/
[link 35]http://netzspannung.org/learning/kids-arts-media/cloning/
[link 36]http://netzspannung.org/learning/iswdh/en
[link 37]http://netzspannung.org/learning/swimming/torin/en
[link 38]http://netzspannung.org/learning/swimming/rosalind/en
[link 39]http://netzspannung.org/learning/kids-arts-media/witchcraft/
[link 40]http://netzspannung.org/learning/kids-arts-media/mimicry/
[link 41]http://netzspannung.org/learning/kids-arts-media/sorcerer/
[link 42]http://netzspannung.org/learning/meimus/
[link 43]http://netzspannung.org/learning/artdecom/welt-der-drachen/en
[link 44]http://netzspannung.org/learning/artdecom/real-irreal/en
[link 45]http://netzspannung.org/learning/kids-arts-media/sorcerer/
[link 46]http://netzspannung.org/learning/kids-arts-media/witchcraft/
[link 47]http://netzspannung.org/learning/kids-arts-media/sound-images/
[link 48]http://netzspannung.org/learning/artdecom/welt-der-drachen/en
[link 49]http://netzspannung.org/learning/kids-arts-media/witchcraft/
[link 50]http://netzspannung.org/learning/kids-arts-media/fight-images/
[link 51]http://netzspannung.org/learning/kids-arts-media/sorcerer/
[link 52]http://netzspannung.org/learning/kids-arts-media/mimicry/
[link 53]http://netzspannung.org/learning/iswdh/en
[link 54]http://netzspannung.org/learning/artdecom/welt-der-drachen/en
[link 55]http://netzspannung.org/learning/artdecom/systemwusel/en
[link 56]http://netzspannung.org/learning/muse/schrott-robot/en
[link 57]http://netzspannung.org/learning/muse/tinguely/en
[link 58]http://netzspannung.org/learning/iswdh/en
[link 59]http://netzspannung.org/learning/codekit/en