Jaanis Garancs


MultiCultureMolecular Humans

Society as a MultiCultureMolecular Virus epidemy


[link 01]

Kurzdarstellung

Kurzbeschreibung

Dynamic scenes of people and their surroundings made of letters, signs and symbols, in various languages. Human bodies morph from details of abstracted 'molecular' figures - to scenes of people crowds, city streets and global maps. The work is mixture of interactive game environment and ambient, autonomously developing VR movie. The immersivity of scenes is enhanced by stereoscopic projection and 3D (XYZ) sound. The work is a cluster of several modules: variants of hardware setup in gallery-like space, alternative interaction devices, database (data mining tools) and Internet interfaces (currently in development). Updates and more material: on the project's website.

KünstlerInnen / AutorInnen

  • Jaanis Garancs

Entstehung

Deutschland, 2002

Partner / Sponsoren

KHM (Kunsthochschule für Medien Köln)

Eingabe des Beitrags

jg@khm.de, 13.06.2002

Kategorie

  • künstlerische Arbeit

Schlagworte

  • Themen:
    • Immersion |
    • Fiktion |
    • Visual Effects |
    • Morphing |
    • Globalisierung |
    • Körper |
    • Urbaner Raum |
    • Identität |
    • Soziale Systeme |
    • Echtzeit-Rendering |
    • Virtuelle Realität |
    • Datenraum
  • Formate:
    • Virtuelles Environment |
    • Installation |
    • Projektion |
    • 3D |
    • interaktiv
  • Technik:
    • Video Tracking |
    • Motion Tracking |
    • Electrostatic Tracking |
    • Java |
    • VRML |
    • Midi |
    • Datenbank

Inhalt

Inhaltliche Beschreibung

Idea:
The term 'multiculturemolecular virus' is used as a (slightly ironic) metaphor for human physical and mental interaction - through genes, memes and code. This interaction could be also described as sharing, exchange, competition and conflict among various nations, ideologies and cultures.
Forces of human natural life cycles, human passion, the will and spirit are moving the 'multiculturemolecules'. It can be a striving for balance, dominance or survival from individual - to state or whole ethnos scale. Either living in symbiosis with others, adjusting or changing themselves or taking somebody else's place - in various parallel power levels.
Diplomats, tourists, spies, PR agents, guest workers, mixed family children, soldiers, refugees, etc., spread 'viruses' or 'anti-viruses' that bring both 'illnesses' as well as 'cures' to them.
What matters more in the today's context globalisation and mediated reality: culture clashes, economical competition, privacy challenges?
Is it the mass of the combined number of inhabitants, nations gross domestic product, income-per-capita, age-structure? Or - it is the organisation level, cultural vitality or 'spiritual strength' of an individual? This artwork does not give the answer, but tries to show possible bridges (interferences) between mental and physical social ambiences.
The work mood ranges from vision of possibly coming 'dark ages' of digital urbanised society to humorous comment on 'popular ideas' of conspiracy, phobias and euphorias.
Realisation:
The visitor can observe and affect movements of people in the scenes via several joysticks and also mix his body movements via 'avatar' in the scenes.
By moving the figures around, the user can observe collisions and fusion-like effects on 'molecule' behaviour. When one avatar leaves some area, other avatars entering that space 'repaints' that environment with its own molecule traces. The avatar's 'molecular structure' is also affected by presence in environment and interference with other
avatars. The avatars are semi-autonomous objects that behave like cells, having the inner and outer zone. The density and activity of avatars in a specific area influence the surrounding (following the rules similar to the Game-of-Life). When one avatar leaves some area, some other avatar entering that space partially 'repaints' that environment with its own 'virus traces'. However, the avatar's 'molecular structure' is also affected by presence in the environment and interference with other avatars. 2-3 users can change viewpoints and density of scenes with 2-3 input devices. By zooming into the characters, they open into small 'molecules', containing fragments of images and movies of cultural icons: country flags, landscape, etc.
The stereoscopic projection and quadraphonic sound creates an audiovisual illusion of ghost-like presence in the room (projected images -'walk in and out' of the screen). The left traces also create an impression of fluid landscape or city.

Technik

Technische Beschreibung

Stereoscopic projection is combined with visual effects of objects leaving traces in objects movements and metamorphose stages. Video camera signal with night-view,
enhanced by infrared light is analysed by motion tracking software. Movements of visitors are applied to abstracted figures of humans. Other movements are generated by
morphed coordinates of previously captured motion data of real people.

The database facilitates scene changes and content changes. Various areas in the scene space trigger different parameters for animation, visual and sound effects (like intensity, density, level of details, etc.)

Hardware / Software

PCs with nVidia graphic chip, 4(6) channel sound cards.
CRT (RGB) projector(s)
stereo shutter glasses
video camera(s)
custom built electrostatic field (aka "Theremin") interfaces
MIDI in/out/mix interfaces
SpaceMouse (i.e. 3-axis or 2 x 2-axis joysticks)

blaxxun Contact VRML client with custom (C++) extensions: MIDI client, SpaceMouse interface, TCP server/client plugin, SQL(ODBC) client.
EyesWeb video tracking/motion analysis software.
Java applets for various specific algorithms.

  • › digital sparks 2002 [link 02]

» http://www.cellulae.net/humans [link 03]

  • › … the figures move and leave “traces” in space... [JPEG | 60 KB ] [link 04]
  • › elements from Cyrillic, Arabic words … [JPEG | 18 KB ] [link 05]
  • › city traffic, virus population navigation scenes [2 MB ] [link 06]
  • › ... 'virus human' study... [524 KB ] [link 07]
  • › scheme (simplified) of hardware and software connections [8 KB ] [link 08]
  • › scheme (simplified) of hardware and software connections [8 KB ] [link 09]