Media Files
- › Text: eRENA Deliverable 6.2. Linking between real and virtual spaces. Wolfgang Strauss, Monika Fleischmann with MARS Lab: Roland Ernst, Christoph Liesendahl, Rainer Liesendahl, Werner Magar, Jasminko Novak, Ute Suessbrich, Mette R. Thomsen, (GMD) [PDF | 2 MB ]
- › Foto: eMuse_Systemskizze 2 © Monika Fleischmann, Wolfgang Strauss 1999 [JPEG | 25 KB ]
- › Foto: eMuse_Camera Tracking © Monika Fleischmann, Wolfgang Strauss 1999 [JPEG | 10 KB ]
- › Video: Murmuring Fields 1997 [Windows Media]
- › Video:Murmuring Fields 1997 [RealMedia]
- › Video:Murmuring Fields in public setting 1999 [Windows Media]
- › Video:Murmuring Fields in public setting 1999 [RealMedia]
- › Video:Murmuring Fields 1999/2003 [Windows Media]
- › Murmuring Fields 1999/2003 [RealMedia]
- › Video:Murmuring Fields in theatre space 1999 [Windows Media]
- › Video:Murmuring Fields in theatre space 1999 [RealMedia]
- › Text: eMUSE - Monika Fleischmann & Wolfgang Strauss, April 2005. Unesco Digital Arts Knowledge Portal. http://digitalarts.lcc.gatech.edu/unesco/vr/artists/vr_a_mfleischmann.html [PDF | 142 KB ]
Abstract
The Electronic Multi-User Stage Environment (eMUSE) is a software platform for the fusion of virtual and real action spaces. In particular, this architecture enables the creation of applications relevant to the experimental stage space and public space. The audio-visual module and the network module of the eMUSE structure support real-time networked scenarios based on Java and the VRML browser. The Vision System relays the position data (X and Y coordinates and the contours of the users' body) to the eMUSE server, which then passes this information on to several clients. eMUSE not only integrates several people live in a joint space and represents them in a virtual environment, it also allows the participation of spatially remote users via the Internet. The platform provides important components for performance art and combines them with interactive networked scenarios - the possibility of free movement in space, the transmission of that movement in real time to a virtual environment, and the participation of several performers and their interaction with each other.
Artists / Authors
- Wolfgang Strauss, Research Artist, Architect, GMD Forschungszentrum Informationstechnik, Institut für Medienkommunikation, MARS-Exploratory Media Lab, Sankt Augustin › Biography
- Monika Fleischmann, Research Artist, Head of MARS Media Arts Research Studies, GMD Forschungszentrum Informationstechnik, Institut für Medienkommunikation, MARS-Exploratory Media Lab, Sankt Augustin › Biography
Cooperators
- Jasminko Novak, Computerwissenschaftler, GMD Forschungszentrum Informationstechnik, Institut für Medienkommunikation, MARS-Exploratory Media Lab, Sankt Augustin › Biography
- Frank Pragaski, GMD Forschungszentrum Informationstechnik, Institut für Medienkommunikation, MARS-Exploratory Media Lab, Sankt Augustin
- Christoph Seibert, GMD Forschungszentrum Informationstechnik, Institut für Medienkommunikation, MARS-Exploratory Media Lab, Sankt Augustin
- Udo Zlender, GMD Forschungszentrum Informationstechnik, Institut für Medienkommunikation, MARS-Exploratory Media Lab, Sankt Augustin
Origination
Germany, 1999
Submission
Redaktion netzspannung.org, May 26, 2004
Category
- artistic production
Keywords
- Topics:
- interface |
- communication |
- theatre |
- mixed reality |
- interactivity |
- realtime rendering
- Formats:
- interactive |
- environment |
- multi user |
- networked
- Technology:
- video tracking |
- java |
- VRML
Additions to Keyword List
- Szenografie |
- Bühne |
- Inszenierung



