Abstract
"A-Volve" makes it possible to interact with artificial creatures that live, mate and evolve in a water filled glass pool. Designing a shape and profile on a touch screen, visitors create virtual three dimensional creatures, that swim in the real water of the pool. The movement and behavior of each virtual creature is decided by its form. The fittest creature will survive longest and will be able to mate and reproduce. Predator creatures will hunt for prey creatures, trying to kill them. The creatures also react to the visitors hands in the water. One can catch a creature, protect it or help them to mate. By closely connecting the real natural space of the water to the unreal virtual living space of the creatures, "A-Volve" minimizes the borders between "real" and "unreal", creating a further step in the search of "Natural Interfaces" and "Real-Time Interaction".
Artists / Authors
- Christa Sommerer › Biography
- Laurent Mignonneau › Biography
Cooperators
- Tom Dr. Ray, wissenschaftliche Beratung
Origination
Japan, 1994-1995
Partners / Sponsors
Bundesministerium fuer Unterricht und Kunst, Austria (Chicago Stipend)
NSCA National Center for Supercomputing Applications in Champaign/Urbana, IL, USA
NTT ICC InterCommunication Center Tokyo, Japan
ATR Advanced Telecommunications Research Center, Kyoto, Japan
Submission
Redaktion netzspannung.org, Jan 14, 2004
Category
- artistic production
Keywords
- Topics:
- interface |
- animation |
- media art |
- biotechnology |
- augmented reality |
- interactivity |
- artificial life
- Formats:
- installation |
- projection |
- interactive |
- multi user
- Technology:
- motion tracking |
- optical tracking



