Nagore Salaberria


memory of space

Installation, die die Erinnerung der Räume aufzeichnet


3D simulation of the memory room [link 01]

3D simulation of the memory room

Kurzdarstellung

Kurzbeschreibung

Bei dieser Installation wird ein Raum erzeugt, dessen Wände die Erinnerung an die Leute speichern, die vorbeikommen. Er behält das Bild der Besucher über die Zeit, sodass wir am Ende des Tages ein historisches Abbild des Tages in diesem Raum erhalten. Auf den Wänden wird ein Bild gedruckt, das sich aus den Schatten der Leute zusammensetzt, die den Raum betreten haben.

KünstlerInnen / AutorInnen

  • Nagore Salaberria

Entstehung

Vereinigtes Königreich, 2003

Eingabe des Beitrags

Nagore Salaberria, 27.05.2003

Kategorie

  • künstlerische Arbeit

Schlagworte

  • Themen:
    • Raum |
    • öffentlicher Raum |
    • Geschichte
  • Formate:
    • Installation

Ergänzungen zur Schlagwortliste

  • MAX/MSP Jitter

Inhalt

Inhaltliche Beschreibung

Behind this project lays the theory of the meaning of space. The space has a meaning only if someone is inhabiting it. If there is nobody interacting with a space is like if that space wouldn't exist. As we can read in "Maya" written by Jostein Gaarder: "there would be no Universe if there wouldn't be someone to see it". The space is dependant of people and people is at the same time dependant of the space.
When we inhabit on a space we give meaning and sense to it. We alter something on it. This relation between people and space and the idea of responsive spaces, not so much on the physical sense but more on the meaning sense is what this project wants to show.
It records what happens inside a room and shows it back projected on the walls of the room.
The walls go filling with the images of a specific time lapse building this way with the 'bricks' of the time the walls of our space.
At the same time a metaimage effect is applied so all the images of the past form the actual time image. Doing this the idea is to show that the memory of the space is not based on a linear time line. All the images of the memory are in one and all of them together form the actual time image of the room.
Although the realisation of this project has been focused especially in the real space, the research of the project goes further. It looks towards the relation between real space and virtual space; how people interacts with this two kinds of spaces and how both spaces interact with each other.

Technik

Technische Beschreibung

The software used to build the installation is MAX/MSP and Jitter. A webcam records the activity in the room and using MAX/MSP and Jitter we can transform the image and activate an automatic system that adds a new picture to the one on the wall every X time. Then a projector projects that image to the wall.

Hardware / Software

MAX/MSP and Jitter
Mac G4
Firewire Webcam
Projector

  • › digital sparks 2003 [link 02]

» http://www.ontto.net/memory_space [link 03]