Media Files
Abstract
In this poster we present our experiences in using a computer game platform as a development tool in the areas of art, architecture and drama. Our approach has been to find ways to do quick prototyping and testing of ideas in a virtual space. We strive at building general applications independent of the 3D platform used for the specific case rather than getting stuck in a certain game engine or technological generation. The focus has been on the constant dialogue between the concept and its form. Today’s Computer games seem very fit for our purpose. Projects presented run at Space respectively Narrativity Studio, Interactive Institute in Malmö.
Artists / Authors
- Marika Kajo
- Michael Johnsson
Origination
Germany, 2001
Submission
Marika Kajo, Jun 15, 2001
Category
- artistic production
Keywords
Additions to Keyword List
- art |
- body movement |
- computer games |
- drama |
- collaborative drama |
- virtual space |
- theatre |
- avatar