Media Files
Abstract
Few attempts have yet been made to implement a story engine for guiding interactive drama. Most of them rely on the computer’s ability to generate the story in full detail. By focusing on story guidance at the level of morphological functions as defined by Russian formal-ist Vladimir Propp, we take a different approach. We do not attempt to provide a model for generating sto-ries in detail. Instead, we expect human authors to cre-ate specific interactive scenarios for each function in advance. Our primary concerns are high-level guidance of plot, as well as finding the best compromise between author input and machine generation. By providing access to the story model itself, we allow authors to control the story at all levels of detail. Our first proto-type features a wide variety of plots being generated from a limited number of scenes.
Artists / Authors
- Dieter Grasbon, Digital Storytelling Department, Computer Graphics Center, Darmstadt, Germany
- Norbert Braun, Digital Storytelling Department, Computer Graphics Center, Darmstadt, Germany
Origination
Germany, 2001
Submission
Dieter Grasbon, Jun 15, 2001
Category
- research project
Keywords
Additions to Keyword List
- interactive storytelling |
- story engine |
- narra-tive intelligence |
- Propp |
- nonlinear