Abstract
Desert Rain' is an interactive playing game with roles for six people. The plot is influenced by the events of the Gulf War. Certain search actions are reminiscent of multi-user computer games in terms of the production of the communication string.
Each participant is individually allotted a definite task before going to his berth equipped with a camouflage jacket. Different virtual scenarios are projected on a curtain of rain opposite the observer. A foot mat allows navigation through this artificial world. During the choreographed course of events, the participants meet each other ? first virtually, then in reality. Certain tasks have to be completed jointly. Some sections are assigned to different spatial situations. The curtain of rain, for example, functions as a projection surface and an interface when the characters, who have been sought meet the participants in the flesh.
At the end of the game, all players reach a hotel room. There, the individual characters meet each other virtually by being brought together on a television set.
Artists / Authors
- Matt Adams, Blast Theory
- Ju Row Farr, Blast Theory
- Nic Tandavanitj, Blast Theory
- Jamie Iddon, Blast Theory
- Becky Edmunds, Blast Theory
Origination
Germany, 1999
Partners / Sponsors
MRL at University of Nottingham. ZKM, Karlsruhe. eRENA.
Submission
, Sep 21, 2001
Category
- artistic production
Keywords
- Topics:
- virtual reality
- Technology:
- balance platform