KurzdarstellungKurzbeschreibungIn this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. Using a sit-com like scenario as an example of how the dynamic interactions between characters and/or the user dramatise the emerging story. We present how all possible narrative variations are formalised using Hierarchical Task Networks. However, within interactive narrative representation, matters arise from the conjunction of different sorts of causality: physical, psychological and narrative. KünstlerInnen / AutorInnen- Marc Cavazza, University of Teesside, United Kingdom
VeranstalterMARS Exploratory Media Lab under the patronage of Edelgard Bulmahn, German Federal Minister for Education and Research VeranstaltungsortFraunhofer Institute for Media Communication, Sankt Augustin, Deutschland Eingabe des Beitrags, 05.03.2004 Ergänzungen zur Schlagwortliste |