Michael Naimark


Be Now Here

3D-Panorama-Installation


Be Now Here (Installationsansicht) [link 01]

Be Now Here (Installationsansicht)

Kurzdarstellung

Kurzbeschreibung

In der Installation "Be Now Here" geht es um Landschaft und öffentliche Orte. Durch das Tragen von 3-D-Brillen und das Eintreten in ein immersives, virtuelles Environment erlangen die Besucher ein starkes Ortsgefühl. Das Bildmaterial stammt von öffentlichen Plätzen auf der Liste der gefährdeten Stätten des UNESCO-Weltkulturerbe-Zentrums - Jerusalem, Dubrovnik, Timbuktu und Angkor, Kambodscha – Orte, die sowohl exotisch als auch beunruhigend sind. Der Stil ist umgebungsbezogen, als ob das Bildmaterial live wäre.
(Michael Naimark)

KünstlerInnen / AutorInnen

  • Michael Naimark

MitarbeiterInnen

  • Bernie Lubell, Installation
  • Christoph Dohrmann, Technology
  • Wayne Burdick, Software, Interval Research
  • Charles Lassiter, Video
  • Pierre St. Hilaire, 3D Projection, Interval Research
  • Jim McKee, Audio, Earwax Productions
  • Amee Evans, Graphics, Interval Research
  • Joe Ansel, Installation, Ansel Associates

Entstehung

Vereinigte Staaten, 1995-1997

Partner / Sponsoren

Interval Research Corporation, Palo Alto;
UNESCO World Heritage Centre, Paris

Eingabe des Beitrags

, 03.02.2004

Kategorie

  • künstlerische Arbeit

Schlagworte

  • Themen:
    • Immersion |
    • Kulturelles Erbe |
    • Kulturvermittlung |
    • Repräsentation |
    • Interface |
    • Raum |
    • Medienkunst |
    • Geschichte
  • Formate:
    • Installation |
    • Virtuelles Environment |
    • 3D |
    • interaktiv |
    • Audio

Ergänzungen zur Schlagwortliste

  • Telepräsenz |
  • Bildschirm |
  • Kinematographie

Inhalt

Inhaltliche Beschreibung

"Be Now Here" is an installation about landscape and public places. Visitors gain a strong sense of place by wearing 3-D glasses and stepping into an immersive virtual environment. The imagery is of public plazas on the UNESCO World Heritage Centre's list of endangered places - Jerusalem, Dubrovnik, Timbuktu, and Angkor, Cambodia – places both exotic and disturbing. The style is ambient, as if the imagery is live.
For production, a unique recording system was built consisting of two 35mm motion-picture cameras (for 3D, one for each eye) mounted on a rotating tripod. The installation consists of an input pedestal for interactively choosing place and time, a stereoscopic projection screen, four-channel audio, and a 16-foot rotating floor on which the viewers stand.
"Be Now Here" is an extension of several media trajectories. One is of enhanced cinematic representation, such as the Imax-sized projections of the Lumiere brothers in 1900 and the 3-screen triptychs of Abel Gance's Napoleon in 1927. Another is of non-narrative cultural activism, such as the films of Godfrey Reggio and Tony Gatlif. But "Be Now Here" also points forward: as a simulation of what net cinema can be, it is both a regard and a provocation. (Michael Naimark)

Technik

Technische Beschreibung

1. Camera Design and Production

The camera design was based on 2 cameras (for stereo), 60 degree horizontal FOV lenses (for immersion), and a slowly rotating tripod (for panoramics), rotating once per minute (1 rpm). This is a compromise since it takes a minute to capture an entire 360 degree scene, but using multiple camera pairs to capture the entire scene at once was not practical. Sunlight variation was assumed to be negligible during the course of a minute, so using multiple images from the same scene for projection or panoramic tiling would have artifacts only from moving objects. A 1 rpm closed-loop crystal synchronized motor was mounted on a tripod. The question of how to arrange the cameras with respect to the axis of rotation resulted in lively debate. Mimicking mammal head rotation suggested placing both cameras symmetrically in front of the axis of rotation. A colleague, John Woodfill, had a novel suggestion: rotate the camera pair around the nodal point of one of the cameras. Such a configuration would result in a perfect 2D panorama from one camera and would place all of the disparity difference in the other camera.

After much deliberation, it was decided to use 35mm motion picture film. The resolution would be 4 times greater than 16mm film and much greater than video, particularly with respect to dynamic range. It is also well-known that 35mm motion picture cameras are simple yet durable and time-tested, with less likelihood of failure than video in the field. Arriflex cameras with Zeiss lenses were selected. The size of the cameras made it difficult to obtain normal human interocular distance, so an exaggerated interoccular distance of 8 inches was used.

It was further decided to film at a frame rate of 60 frames per second (fps). Such footage
could be transferred to video with each film frame corresponding to a single video field (half-frame). The result would have the best qualities of both film and video: it maintains the high dynamic range of film while having the motion smoothness of video (which updates at 60 fps). A sync box made by Cinematography Electronics was used to synchronize both cameras to a single controller, which allowed syncing phase as well as frame rate. The shutters were closed down to 30 degrees, resulting in an exposure time of 1/720 second, fast enough to freeze most everything.

Color negative film daylight-balanced with an ASA of 50 was used. Since all filming was to take place during daylight, the low ASA coupled with fast shutter speed wouldn't be a problem, with most filming possible at apertures between F4 and F11. Using stereoscopic 35mm cameras with high quality lenses and low-speed film, running at 60 fps, and with synchronized shutter and rotational speeds would result in unrivaled fidelity. It would, at the very least, have 5 times the resolution of theatrical 35mm film (twice the spatial and 2.5 times the temporal resolution).

A pro-DAT audio recorder with a shotgun microphone was used to collect sounds at each site for later mixing into 4 channel rotating sound. Enough stock to film 5 panoramas (10 reels of 400' film) was taken to each site. Miraculously, production stayed on schedule and everything came out.

2. Playback System

After production, the film was transferred to videotape, edited and mixed with the audio, then transferred to 2 laserdiscs. A simple input pedestal was made to allow site selection. Three scenes from each site were selected and aligned with each other such that perfectly registered time-of-day changes could be experienced within the same location.

"Be Now Here" would retain realtime motion and sacrifice browsability, enabling the user to control place and time but not speed. People movement would appear natural and coupled audio would be possible. This decision was based on the difference between footage of moving along long pathways (where browsability is desirable) and footage which, literally, goes around in circles.

A 12 by 16 foot highly reflective front projection screen would be used in conjunction with dual polarized video projection. The input pedestal would be strategically placed approximately 14 feet in front of the screen to entice the viewers to stand at the orthoscopically correct spot. The audience would wear inexpensive polarized glasses. The obvious way to achieve spatially correspondent playback would be to rotate the projected image around the viewing space, another moving movie. But this proved impractical given the need for wide-angle projection. The solution: rather than rotate the projection around the static audience, to rotate the audience inside a static projection.

A 16 foot diameter rotating platform was used, rotating at 1 rpm in sync with the imagery. The audience, limited to 10 at a time, stands on it (standing seems more desirable for ambient rather than narrative media). A black tent-like cylindrical structure surrounded most of the viewing space to mask out the non-rotating world.

Extracts from: Michael Naimark: "A 3D Moviemap and a 3D Panorama", SPIE Proceedings Vol. 3012, San Jose, 1997.

Kontext

Statement

The "Be Now Here"-project was developed and funded by Interval Research Corporation both for research, especially for art-aiding research, and for a show at the Center for the Arts in San Francisco.
One of the innovative aspects of the project was to find a novel method for audio-visual presence. An equally important and bridge-building consequence was getting representatives from 3 different communities to interact in the creation of an immersive virtual environment: artists, researchers and UNESCO-officials. In this sense, the specific cooperation with the local partners of the "Be Now Here"-project raised the issue of representation that became part of the particular research interest. (Michael Naimark)

Ausstellungen / Präsentationen

  • Future Cinema, Kiasma Museum of Contemporary Art, Helsinki, Finland, 2003
    » http://www.kiasma.fi…xLETdRwGql8qM&lang=en [link 02]

Sekundärliteratur

  • Paul, Christiane: "Digital Art". London 2003.

Referenzen

  • Romy Achituv, BeNowHere Interactive, 1997
    » http://www.gavaligai…ctive/BNHI/BNHI2.html [link 03]
  • › Medienkunst und Forschung [link 04]

» http://www.naimark.n…ojects/benowhere.html [link 05]

  • › 3D Moviemap and 3D Panorama [PDF | 644 KB ] [link 06]
  • › Be Now Here (Demo) [RealMedia] [link 07]
  • › Jerusalem [466 KB ] [link 08]
  • › Dubrovnik [467 KB ] [link 09]
  • › Timbuktu [461 KB ] [link 10]
  • › Angkor [461 KB ] [link 11]
  • › Field Reports [PDF | 50 KB ] [link 12]
  • › Art (and or versus) Technology [PDF | 62 KB ] [link 13]
  • › Installationsanordnung [JPEG | 3 KB ] [link 14]
  • › Interfaceansicht [JPEG | 9 KB ] [link 15]