![3D simulation of the memory room 3D simulation of the memory room](/cat/servlet/CatServlet/$files/93587/instal.jpg_l.jpg)
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memory of spaceInstallation, die die Erinnerung der Räume aufzeichnet | ||||||
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InhaltInhaltliche BeschreibungBehind this project lays the theory of the meaning of space. The space has a meaning only if someone is inhabiting it. If there is nobody interacting with a space is like if that space wouldn't exist. As we can read in "Maya" written by Jostein Gaarder: "there would be no Universe if there wouldn't be someone to see it". The space is dependant of people and people is at the same time dependant of the space. | ||||||
KontextHochschule / FachbereichRavensbourne College of Design and Communication URL der Hochschule» http://www.rave.ac.uk Betreuer des ProjektsProf. Karel Dudesek Kommentar des BetreuersPart of the research of this project has been a study of meta-imaging; rendering images from variations of previous images.... also in a sense recording time and making a new manifestation of time. It questions very much how we interact with space, and also within space. Seminar / KurzbeschreibungMA Interactive Digital Media at Ravensbourne College, London, is a relatively new course, since 1 year led by Professor Karel Dudesek of Vienna, who brings experience on a wide range of activities from media arts to interactive television to virtual reality. The intention is to offer a much broader horizon for students than that of typical "multimedia courses". Zuordnung ForschungsbereichIn the current second year, students have realised projects with spatial interaction and sound, using techniques such as video tracking and surround sound positioning. The current interest both from staff and students are works that reflect upon the experience of time based, or realtime art works, and that uses processes available in the software such as Max/MSP/Jitter to make prototypes and presentations of these ideas. Time is certainly a key part of media art installations. Viewers are familiar with works that are immersive, whether by use of VR equipment or large scale projection, and are seemingly looking for works that allow themselves to be immersed in the technology. What is interested in using software that can work in real-time and interactively, is that the "time" element of the work can be played with and thus we have ideas such as the memory recorder. | ||||||
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Liste der Links in der Seite: | |
http://netzspannung.org/database/images/93516/93581/de | |
http://www.rave.ac.uk | |
http://netzspannung.org/digital-sparks/03/ | |
http://www.ontto.net/memory_space |