Gal Dani


00/07/58/24

no titel


actual size-logos list [link 01]

actual size-logos list

Technik

Technische Beschreibung

The work was made with "flash MX Macromedia" software and "sound edit 16" using a Macintosh computer.
In order to watch the entire animation I suggest to use a "flash player" software which can be download for free or, MAC users, can simply drag the .swf-file in the internet browser and the animation will start automatically.
The two other attachments are saved as "quick time player" they are small parts of the whole work, they have no sound and they are compressed.

Hardware / Software

Hardware - Macintosh G4
Software - Macromedia-Flash MX

Kontext

Hochschule / Fachbereich

Staedelschule-kunst hoch schule
freie kunst

URL der Hochschule

» http://www.staedelscule.de [link 02]

Betreuer des Projekts

Prof. Thomas Bayrle

Kommentar des Betreuers

His work "00/07/58/24" is a motion graphic animation made with Flash software. It is loosely based on a group of logos that he previously created. The logos utilize the graphic language of branding and corporate identity design to outline a different system of communication which can be best described as the documentation of fragmented social and private narratives.
One major aspect of the work is the continuous change in the point of view, or, more specifically, the visual relationship that is established between the logo and the viewer. Traditionally, the logo is a loaded, manipulative mass viewer-oriented item which tends to seductively engage the viewer. Dani Gal's interest lies in the deconstruction of this traditional agenda so that the point of view slows, or ruptures and it is possible to make other, more complex associations.

Seminar / Kurzbeschreibung

Dani Gal ist ein Student meiner Klasse an der Akademie im 8. Semester. Die Arbeit von Dani Gal entstand selbstständig, als freie Arbeit, nachdem er vor einiger Zeit Kurse in Photoshop / Freehand absolviert hat.

Zuordnung Forschungsbereich

In meiner Arbeit bestimmt "Grafik" im inhaltlichen und technischen Sinne all mein Handeln/Denken/Lehren. Dies schließt alle Techniken ein - von der Radierung bis zum Computer, von der Collage über Film - bis zur Animation. Seit 1975 bin ich an der Städelschule als Lehrer tätig.

  • › digital sparks 2003 [link 03]
  • › Film- Beispiele [505 KB ] [link 04]
  • › weitere Film-Beispile [592 KB ] [link 05]
  • ›  [66 KB ] [link 06]