Abstract
Rather than being static time based music, EARME is a dynamic setup, producing music that reacts to your immediate acoustic surrounding in realtime. Because this reactive music is based on - or overlayed with - real acoustic surrounding, I am calling the music produced, mixed reality software music.
EARME is consumed by downloading EARME_SCENES from www.earme.net on a portable mini computer (e.g. ipaq) and connecting headphones with built in microphones to your device.
EARME is analysing the incoming sound in realtime (acoustic localisation, pitch detection, attack detection, vowel recognition etc.) and is reacting according the downloaded (www.earme.net) composition (EARME_SCENE).
Best results are conceived in urban environments where every acoustic object (e.g. car, building site, people talking) is acoustical - semantically reprogrammed. E.g. EARME is able to position a sample of ocean waves on the acoustic position of an approaching car, which makes the real car approaching sound like an ocean wave.
Authors
- Michael Breidenbrücker
Origination
Austria, 2000-2001
Submission
michael@earme.net, Jun 11, 2002
Category
- Hardware |
- Software
Keywords
- Topics:
- wearable computing |
- perception |
- mixed reality |
- nonlinear narration |
- music |
- urban space |
- mobile computing |
- sound |
- augmented reality |
- narrative intelligence
- Formats:
- software |
- virtual environment |
- audio
- Technology:
- acoustic tracking
Additions to Keyword List
- realtime audio analysis