Theorie / Forschung
The partners of the LIFEPLUS project consortium contribute to the exploitation of the project results, according to their own status, aims and objectives thus receiving different benefits:
- The RESEARCH partners (FORTH, UNIGE, EPFL, IGD) undertake the responsibility of dissemination to the scientific community. The results of this work has been submitted for publication in journals and presentation at scientific meetings, such as the major computer graphics and virtual environment and Augmented Reality conferences (SIGGRAPH, IEEE Virtual Environments, Eurographics and Eurographics Workshops on Virtual Environments and Rendering, ISAR, IWAR etc.), as well as smaller, focussed workshops that combine technology and the cultural field, such as the International Cultural Heritage Informatics Meeting (ICHIM), the series of Virtual Archaeology conferences, etc. This will be done throughout the development process to ensure peer review of the work as well as valuable feedback on the techniques being developed.
- The TECHNOLOGY providers (INTRACOM, VMSL, Bionatics, noDna and A&C 2000) use their contacts to decision-makers in the multimedia and telecommunication industries to promote and market the LIFEPLUS products. They will generate additional revenue by selling the software and hardware components, the technical services, and by administrating the LIFEPLUS services.
- The USERS GROUP of the consortium (University of Milan, Pompeii Superintendence) will support marketing efforts by providing access to reference installations and by disseminating information about the project’s results among potential users. They will benefit from using the LIFEPLUS system in-house, and they may generate additional revenues by increasing the number of visitors to the trial sites.
Ausstellungen / Präsentationen
- G. Papagiannakis, M. Arevalo-Poizat, N. Magnenat-Thalmann, Recreating daily life in Pompeii with VR and AR, AVIR 2003 Research Workshop on Augmented Virtual Reality, September 2003
- M. Ponder, G. Papagiannakis, T. Molet, N. Magnenat-Thalmann, D. Thalmann, VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies, IEEE Computer Society Press, Proceedings of Computer Graphics International (CGI), 2003
- N. Magnenat-Thalmann, Photorealistic Hair Modeling, Animation, and Rendering, Siggraph2003 – Courses
- G. Papagiannakis, M. Ponder, T. Molet, S. Kshirsagar,F. Cordier, N. Magnenat-Thalmann, D.Thalmann, LIFEPLUS:Revival of life in ancient Pompeii, Virtual Systems and Multimedia,VSMM2002-invited paper, October 2002
- MIRALab - CUI: Atelier 3 - Visitez la reconstitution virtuelle de Pompéï et ses habitants, Open Doors of CUI (Centre Universitaire d'informatique) - 2003
Referenzen
- ENREVI (Enhanced Reality for the Video); The Enrevi project proposes new development for the enhancement of a video sequence captured on a real scene with real-time rendered 3D objects. Emphasis is put on: a) Fundamental research to provide tolls for tracking in unknown environment in real time b) A software real-time engine that could render 3D synthetic images on a hardware platform c) Analysis of MPEG, DVB and Video standards to specify format to generate, store, retrieve in accordance with existing and future standards d) A new generation of chroma key product e) Integration of all different modules in a real life environment.
» http://a7www.igd.fhg…g.de/projects/enrevi/ - STAR (Services and Training through Augmented Reality); STAR focuses on the developing Mixed Reality techniques with a view to developing commercial products for training, documentation and planning purposes. To this end, the project emphasizes on the following issues: a) automated reconstruction of industrial installations by 3D reconstruction or mosaicing, b) interaction between human operators and mixed reality environments and c) the introduction of virtual humans in the mixed reality environments. These tools will be integrated into an integrated AR platform, which will be evaluated in planning and training situations.
» http://cwisdb.cc.kul…1/project3E010567.htm - ARVIKA; The research in this project is aimed at using AR technologies to create a user-oriented and system-driven support of operation procedures. It focuses on the development, production and service of complex technical products and systems. The project ideas are realised in various application areas such as automobile manufacture and aircraft construction, mechanical engineering and system development. They intend to support both the high-end/power applications in the development process and the low-end activity of the skilled worker using a belt-worn equipment in the real production and service environment. This is realised by an open platform that allows for different performance grades and especially for true wearability.
» http://www.arvika.de/ - TOURBOT (Interactive Museum Telepresence Through Robotic Avatars); This project aims at the development of an interactive tour-guide robot able to provide individual access to museums exhibits and cultural heritage over the Internet. TOURBOT operates as the user’s avatar in the museum by accepting commands over the web that directs it to move in its workspace and visit specific exhibits. More specifically the project objectives are: a) develop a robotic avatar with advanced navigation capabilities b) develop appropriate web interfaces that will realise distant-user’s telepresence c) facilitate personalised and realistic observation of the museum exhibits and c) enable on-site, interactive museum tour-guide.
» http://www.ics.forth.gr/tourbot/ - CHARISMATIC (Cultural Heritage Attractions Featuring Real-time Interactive Scenes And Multi-functional Avatars As Theatrical Intelligent Agents); CHARISMATIC introduces drama, story-telling and live interactive dialogue capability into Virtual Environments Acquisition of Performing Arts and transition of the digitised results into smart, multi-functional high fidelity Avatars. The approach is focused on VR based simulations that will acquire many of the current entertainment capabilities of theatre, film and television, but with the added values interactivity and immersive experience. CHARISMATIC aims to develop essential technologies enabling theatrical (audience group) enjoyment of high fidelity virtual environments, populated by virtual humans. Charismatic is a European Commission IST funded project.
» http://www.charismatic-project.com/ - ARCHEOGUIDE (Augmented Reality-based Cultural Heritage On-site Guide); The focus of ARCHEOGUIDE is to provide the users the experience of a tour in a cultural site with the ability to view the natural environment, to visualise 3D reconstructions of monuments and be assisted during the view by a multimedia guidance system. Cultural site visitors are provided with a see-through Head-Mounted Display (HMD), earphone and mobile computing equipment. A tracking system determines the visitor’s location within the site. Based on the visitor’s profile and his position, audio and visual information are presented to guide and allow him/her to gain more insight into relevant aspects of the site.
» http://Archeoguide.i…tranet.gr/project.htm